![]() ![]() Either you can run chases and other FX generated with your console’s effects engine, or you may even be able to pixel map inside of your console. Now, depending on the console you have, this can go 1 of 2 ways. Some pixel controllers can even take in regular DMX (non-networked) and turn it into pixel signal – but I digress – the fact is – out of the box, if your lighting console has enough DMX output available for the number of channels that your pixels need, you can control them via your console. The cool thing about lighting pixels is that they speak the same networked DMX signal that lighting consoles use to work with regular lights. Running Pixels from Your Lighting Console Yes! You can run pixels on a regular lighting console. Step 2: Lighting Console or Media Server?Īt the most basic level (outside of running presets off a pixel driver like the ENTTEC Pixel Port), most software based lighting consoles can control pixels. Because there is a decent chance that you may be able to get things working within your existing DMX infrastructure. But my point is this – before you go out and get “the best media server money can buy”, you need to define your expectations. ![]() Or maybe, you do need that 100% video control. Maybe you can control them via a few presets from your pixel driver, and you don’t need detailed control at all. Maybe for this particular use, you just need the pixels to run some cool patterns. While it’s awesome to have total, 100% video-mapped LED pixels, it’s not necessary for every circumstance. You’ve got some pixels that you’re going to work with, and you’ve got a great idea of how you’re going to lay them out.Īt the end of the day, how much control do you want over these lights? I’m going into this article assuming you’ve read some of my other material about pixels (see above), or have some existing pixel experience. Then, I’ll follow up with some more resources to help you go deeper with pixels. In this article, we’re going to cover exactly this and help you decide the very best way to control your pixels and stay on budget at the same time. Once you’ve got some test signal running from your LED drivers or pixel controllers, it’s time to actually run some “content” across your lights.īut the question is this – what content or media do I run, and can I make this happen from a regular lighting console? (Which we’ve covered here in another article) When it comes to working with individual LED pixels, pixel tape or some other pixel products, the first step is always to get it all working. ![]()
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